CS6008-HUMAN
COMPUTER INTERACTION
Question Bank
UNIT I
FOUNDATIONS
OF HCI
PART A
1. What is
HCI?
2. Who is
involved in HCI.
3. What are
the 5 major senses?
4. List the
parts of human Eye.
5. What is
meant by visual perception?
6. What are
the effoectors?
7. What are
the two stages of vision
8. What is
rods and cones?
9. What are
the input and output channels of human?
10. What is
reading?
11. What is
hearing?
12. What is
meant by processing sound?
13. What is
touch?
14. Draw the
structure of human Memory.
15. What is
sensory memory?
16. What is
long term memory? And mention its types
17. What is
Short term memory? And mention its types
18. What is
semantic memory?
19. Define
Moore’s law.
20. What is
forgetting?
21. What is
retrieval?
22. Differentiate
deductive reasoning, inductive reasoning and abductive reasoning
23. What is
gestalt theory?
24. What is
problem space theory?
25. Mention
the types of error?
26. What is
meant by Batch processing?
27. Define
Richer interaction.
28. What are
text entry devices available in computer?
29. What is
meant by chord Keyboards.
30. What is
jaggies and anti-aliasing?
31. Define
eye gaze
32. What is
meant by bit map display?
33. Define
Digital paper.
34. Mention
the health hazards of CRT
35. Mention 7
stages of Donald norman’s model in interaction?
36. What is
execution and evaluation loop
37. What is
ergonomics
38. List out
common interaction styles
39. What is
WIMP? list its elements
40. Define
context of interaction.
41. What is
meant by agent based interfaces?
42. What are
paradigms and give examples
43. What is
metaphor
44. What is
ubiquitous computing?
PART B
1. Explain
in detail about human input and output channels
2. Explain
in detail about human memory systems?
3. Explain
in detail about Reasoning and problem solving?
4. Explain
in detail about Gestalt theory and problem space theory?
5. Explain
in detail about text entry, positioning and pointing devices with
suitableexamples?
6. Explain
in detail about display devices?
7. Explain
in detail about different types of memory, storage format and method of access?
8. Explain
in detail about finite processor speed and interactive performance?
UNIT II
DESIGN & SOFTWARE PROCESS
PART A
1. State the
golden rule of design.
2. What is
meant by interaction design process?
3. Mention
the process of design
4. List the
main focus of user.
5. What is “know
your user”?
6. What is
meant by Navigation design?
7. List
screen design tools
8. What are
the tools used for layout design.
9. What is
meant by scenarios
10. What is
meant by linearity?
11. What is
meant by interaction and prototyping?
12. What is
grouping and structure
13. What are
the elements of design model?
14. List the
principles of a software design in HCI.
15. What are
the activities involved in waterfall model?
16. Define
model of software life cycle.
17. What is
vertical partitioning?
18. What is
usability engineering
19. Mention
the parts of usability specification for VCR
20. List some
ISO usability standards 9241
21. Differentiate
throw away prototyping and incremental prototyping
22. What are
techniques used for prototyping
23. What is
meant by learnabililty, flexibility and robustness?
24. What is
meant by task Migratability?
25. Define
under lying theory.
26. Give
benefits of design rationale
27. List out
types of design rules
28. List out
Shneiderman’s 8 Golden Rules of interface design
29. List out
Norman’s 7 Principles for transforming difficult task in to a simple one
30. What is
goal of evaluation
31. Define
cognitive walkthrough
32. What is
Heuristic Evaluation
33. What is
meant by model based Evaluation
34. List
different styles of Evaluation
35. Define
automatic analysis tools
36. What
types of test available in analysis
37. What is
think aloud
38. Mention
about query techniques
39. What are
the approaches present for user support
40. Define
impairment
41. Difference
between multi modal and multi media
42. How to
support user support systems.
PART B
1. Define
Design? List and explain the golden rules of design.
2. Explain
in detail about user focus.
3. Explain
in detail about process of design with suitable examples
4. Explain
in detail about the followings
a. Scenario
b. Navigation
design
c. Screen
design
5. Explain
in detail about global structure hierarchical organization and dialog?
6.
Explain in brief about
Screen-based controls? Give the guidelines for selecting the proper controls in
screen design.
7. Explain
in brief about Screen design layout? Give the guidelines for designing the
proper layouts.
8. Discuss
the important human characteristics which have influence on interface and
screen design
9. Give the
brief history of screen design and State the screen design goals.
10. Discuss
how a poor screen design can distract the user and what a user expects in good
screen design.
11. Discuss
the impact of inefficient screen design on processing time with an example
12. Explain
data, architectural and procedural design principles for the software in HCI.
13. Explain
iterative waterfall software life cycle and discuss various activities in each
phase
14. Explain
the prototyping model. How do we select appropriate Prototyping approach?
15. Explain in detail about different approaches present in prototyping
involved for software development process.
16. Explain
incremental prototyping through life cycle and evolutionary prototyping through
life
cycle
17. Explain
in detail about design rationale?
18. Explain
in detail about principles to support usability?
19. Explain
in detail about design rules, principles and standards’
20. Explain
in detail about basic categories of Smith and mosier guidelines.
21. Discuss
aboutShneiderman’s8 Golden Rules of interface design and Norman’s 7Principles
for
transforming
difficult task in to a simple one
22. Explain
in detail about evaluation techniques
23. Give
brief discuss about universal design
24. Explain
in detail about evaluation through expert analysis and evaluation through
participation?
25. List the
ways of choosing an evaluation methods.
26. What is
meant by multi modal interaction? Explain in detail
27. What is
meant by designing for diversity? Explain in detail
UNIT III
MODELS
AND THEORIES
PART A
1. What is
meant by GOMS? give an example.
2. What is
cognitive model?
3. Define
cognitive complexity theory.
4. Differentiate
goal and task?
5. What is
CCT? And give example.
6. What is
meant by Backups Naur Form? Give an example.
7. What is
Task Action Grammar?
8. What is
Key stroke Level Model?
9. What is
meant by problem space model?
10. What is
meant by interacting cognitive sub system?
11. What is
critical mass?
12. What is
meant by automating process workflow BPR?
13. Who are
stakeholders? What roles do they play?
14. What is
meant by socio technical models?
15. What is
CUSTOM?
16. What is
open system task analysis (OSTA)?
17. What is
ethnographic approach?
18. Define
speech act theory.
19. What is
meant by text based communication?
20. Differentiate
linear text vs. hypertext in communication.
21. What is
common ground?
22. What is
meant by group dynamics?
23. What is
task decomposition
24. What is
knowledge based analysis?
25. What is
meant by entity relationship based techniques?
26. What is
static and dynamic web content?
27. Define
animation.
28. How to
make navigation easier?
29. Define
web server and web client.
30. Differentiate
automatic generation and batch generation
PART B
1. Explain
in detail about cognitive model and its techniques
2. (i)Explain
in detail about goal and task hierarchies.
(ii)
Explain in detail about linguistic models
3.
(i)What are the challenges present in display based Systems
(ii) What are the different types of physical device models available in
cognitive model? 4. Explain in detail about cognitive architecture?
5. Explain in detail about socio- technical modeling and soft system
methodology
6. What
are the organizational issues present in socio organization?
7.
Explain in detail about capturing requirements?
8.
Explain in detail about communication and collaboration models
9. Explain in detail about face to face
communication?
10.
Explain in detail about conversation?
11.
Explain in detail about text based communication?
12.
Explain in detail about Group Working?
13. How
to understand hypertext? Explain rich content and delivery technology in detail
14.
Explain in detail about static web content and dynamic web content?
15.
Discuss the following characteristics in respect of web pages
(a) Page size
(b) Page
rendering
(c) Page
layout
(d) Page
resolution
(e) User
focus
UNIT IV
MOBILE HCI
PART A
1. List some
of the open source platforms used for mobile HCI development.
2. List some
of the licensed platforms used for mobile HCI development.
3. What is
meant by COCOA touch?
4. What is
web runtimes?
5. List
different application framework used in mobile HCI.
6. What is
meant by web kit?
7. List out
Mobile application medium types.
8. List pros
and cons of SMS.
9. What is
meant by mobile web site?
10. What are
mobile web widgets?
11. List some
game applications in mobile HCI.
12. What is
mobile application media matrix?
13. Differentiate
application content and utility content
14. What is
productivity application content?
15. What is
meant by mobile information architecture?
16. What are
the ways to reduce mistakes?
17. What is
meant by click streams?
18. What is
meant by wireframes
19. Differentiate
context prototype and HTML prototype
20. Define
design myth.
21. What Is
Mobile 2.0?
22. How Rich
interactions kill battery life?
23. How
Mobile Widgets Are the Next Big Thing
24. What is
meant by interpreting design?
25. What is
meant by Mobile Design Tent-Pole?
26. Define
Typography.
27. List
out Design tools and interface toolkits
28. Show
typical flow of information on mobile devices.
PART B
1. Explain
the following platforms in detail
a. Licensed
b. Proprietary
c. Open
Source
2. Explain
the following Application Frameworks in detail
a. Java
b. S60
c. BREW
d. Flash
Lite
e. Windows
Mobile
f. Cocoa
Touch
g. Android
SDK
h. Web
Runtimes (WRTs)
3. Explain
in detail about Mobile Application Medium Types?
4. Explain
in detail about Mobile Web Widgets and Mobile Web Applications?
5. List some
of the Games that can be developed for mobiles application with real time
examples
6. What Is
Information Architecture? List Different Information Architecture for Different
Devices.
7. Write a
short note on mobile 2.0?
8. Explain
the following Elements of Mobile Design in detail
a. Context
b. Message
c. Look and
Feel
d. Layout
e. Color
9. Explain
in detail about Mobile Design Tools?
UNIT V
WEB
INTERFACE DESIGN
PART A
1. What are
the Events resent in drag and drop?
2. Who are
the Actors in drag and drop?
3. What is
the Purpose of Drag and Drop?
4. What is
meant by Placeholder Target?
5. What is
meant by Insertion Target?
6. Define
Boundary-based placement.
7. What is
meant by Drag Rendering?
8. What is
meant by Drag and Drop List?
9. What is
meant by Non-drag and drop alternative?
10. What is
meant by Hinting at drag and drop?
11. Differentiate
Dragged object versus drop target.
12. What is
meant by Drag and Drop Action?
13. Differentiate
Artificial Visual Construct and Natural Visual Construct.
14. What is
meant by Drag and Drop Collection?
15. What are
the Challenges present in Drag and Drop?
16. What is
meant by Toggle Selection?
17. What is
meant by Scrolling versus paging?
18. Differentiate
Collected Selection and Object Selection.
19. What is
meant by Desktop-style selection?
20. What is
meant by Hybrid Selection?
21. What is
meant by Interaction in Context?
22. Define
Fitts’s Law.
23. Differentiate
Hover-Reveal Tools and Toggle-Reveal Tools.
24. What is
meant by Multi-Level Tools?
25. What is
meant by Radial menus?
26. What is
meant by Dialog Overlay?
27. What is
meant by Light box Effect?
28. What is
meant by Detail Overlay?
29. What is
meant by Input Overlay?
30. What is
meant by Dialog Inlay?
31. What is
meant by List Inlay?
32. What is
meant by Detail Inlay?
33. How to
combine inlays and overlays?
34. What is
meant by Virtual Scrolling?
35. What is
meant by Inline Paging?
36. What is
meant by Scrolled Paging?
37. What is
meant by Virtual Panning?
38. What is
meant by Zoomable User Interface?
39. What is
meant by Google Blogger?
40. Define
Magic Principle.
41. What is
meant by Interactive Single-Page Process?
42. What is
meant by Inline Assistant Process?
43. What is
meant by Dialog Overlay Process?
44. What is
meant by Static Single-Page Process?
PART B
1. Explain
in detail about the following Drag and Drop elements
a. Interesting
Moments
b. Drag and
Drop Module
c. Drag and
Drop List
d. Drag and
Drop Object
e. Drag and
Drop Action
f. Drag and
Drop Collection
2. Explain
the Purpose of Drag and Drop and list the Challenges present in Drag and Drop?
3. Explain
in detail about the following Direct Selection elements
a. Toggle
Selection
b. Collected
Selection
c. Object
Selection
d. Hybrid
Selection
4. Explain
in detail about the following Contextual Tools elements
a. Interaction
in Context
b. Contextual
Tools
c. Always-Visible
Tools
d. Multi-Level
Tools
e. Secondary
Menu
5. Differentiate
between Hover-Reveal Tools and Toggle-Reveal Tools
6. What are
unavailable menu choices, toggled menu items and mark toggles.
7. Explain
in detail about Dialog Overlay, Detail Overlay, and Input Overlay?
8. Explain
in detail about Dialog Inlay, List Inlay, and Detail Inlay?
9. Explain
in detail about virtual pages?
10. Explain
in detail about Process flow?
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